[personal profile] waterscroll
I've been chatting with [personal profile] scytale about Hakuouki and I realized it's time for more Hakuouki posts. One thing that has been on my mind: I keep saying that Hakuouki works on many different levels. So let me try to list them.

Levels on which I read Hakuouki:

1. Kinky porn. I never was into the whole vampire thing when I encountered it in western canons but Hakuouki made blood drinking sexy to me. No shame. :)

2. Character studies. Just about every route featured a character that was lovely and worth getting to know.

3. Love stories. Let's not forget the obvious. One thing I like about the genre of otome novels is that what love looks like and means is different on different routes, so it makes clear that there's no one (or no best) way to love. And since routes keep getting added, the possible ways to love are potentially infinite.

4. Thinking about history from different perspectives. The different routes experience the same historical events but the characters understand what is happening in different ways. I find this very powerful.

5. A philosophical dialogue about the meaning of honor and the nature of the good life. Each character embodies different virtues and has very strongly felt opinions about how to live honorably as a warrior in difficult and complex circumstances and they often change over the course of the route. Since I've been playing (and replaying) Haukuouki I've often found that when I'm dealing with a tough real-life question I feel an impulse to replay a certain route, and that might lead me to realize what virtue and what understanding of honor and the good life I need right now.

6. A meditation on the consequences of war and the struggle of living with war-related PTSD. This is a topic very close to my heart and I appreciate the varied possible responses to it in the different routes. Although reading it this way is part of what makes me partial to Sanan for obvious reasons.

Any I'm missing?

I find that my reactions to the routes can go back and forth depending on which level I'm reading on and what I'm looking for. Hijikata, for example, has swung back and forth from being one of my least favorites to one of my favorites.

Date: 2019-11-03 11:48 pm (UTC)
alias_sqbr: the symbol pi on a pretty background (Default)
From: [personal profile] alias_sqbr
An ensemble story where everyone has complex relationships with each other, that we see from different angles on different routes.

Similar to 5, but: An exploration of various ethical/political questions to do with single minded devotion to your own group vs general compassion for all people, including outsiders who have hurt those you care about in the past.

Also some explorations of What It Means To Be Japanese which kind of went over my head but seemed interesting.

A fantasy story with moderately consistent worldbuilding which interweaves real and imaginary events in an interesting way.

Wish fulfillment fantasy beyond the romance: being accepted as part of the club by a bunch of cool historical figures, feeling like an unlovable gross monster but being accepted for who you are, Ordinary Girl Is Actually Fairy Princess etc.

Probably others I'm forgetting!

Date: 2019-11-05 06:11 am (UTC)
alias_sqbr: the symbol pi on a pretty background (Default)
From: [personal profile] alias_sqbr

Same, I barely recognise the American equivalent when it's slightly less obvious than Gone With The Wind, despite being a lot more familiar with US history. The other day I recommended a fictional book dealing with the US Civil War to someone because of it's interesting usage of ghosts, and was told it regurgitates a lot of unfortunate pro-Confederacy ideas that went entirely over my head.

Date: 2019-11-08 02:36 pm (UTC)
alias_sqbr: the symbol pi on a pretty background (Default)
From: [personal profile] alias_sqbr

Yeah, same. I guess one nice thing about stuff set in the Sengoku era is that it was all a very long time ago, which hopefully softens the blow of any unfortunate implications.

Date: 2019-11-04 04:48 am (UTC)
scytale: (Default)
From: [personal profile] scytale
This is a really great and lovely list!

5 is really my favorite part. <3 I've also found playing Hakuoki interesting for reflecting on the good life and honor -- and also, the responsibilities of being a leader. The way Nagakura, Harada, Heisuke, and even Hijikata reflect on the mistakes Kondo makes and how (to a certain extent) he's letting his own ego take precedence over his duties. I haven't played Hijikata's route yet, but I think even in the other routes, you can see the burden weighing on him -- what's the right thing to do, when you have a duty and so many people depending on you?

Dealing with change and loss, accepting change and loss as inevitable, and how you remake yourself (or don't) in the face of it, and whether or not you even should. Saito's route has a lot of meditation on what he is without the sword and how modernization takes away both his philosophy and his way of life. Sannan's route and Hijikata's, I suspect, come up with different answers to the question.

Bildungsroman for Chizuru. Learning about and coming to terms with her identity as neither fully demon nor fully human, discovering the secrets about her family and coming up with her own opinions about it, and learning from the Shinsengumi even as she loses them. And I like how in different choices, she comes up with very different answers to the questions of what she owes to the Shinsengumi, and how she can help them (and whether or not she even should).

I also love the extent to which sometimes it feels like Chizuru doesn't fit in with anyone. She can't go with Sen (because that would mean either giving up her love or her conception of herself as a human), and she rejects Kazama, Kodo, and Kaoru's visions, too. In most of the routes, the cultural trauma that the demons experience and react to isn't even hers. With the Shinsengumi, she's still a prisoner, and while they are her friends, they lock her out when serious war conversations are happening, and she's desperately lonely and unsure of what to do in the common route. One of the things I found most poignant about the normal end was how Chizuru is there as a witness at the end -- she's lost the Shinsengumi, and she doesn't fit in with Kazama. And both the demons and the Shinsengumi are going away in this new Japan, but she remains. I haven't played Kazama's route yet, but I suspect it will take on this question and have a Chizuru who comes to a different understanding of her identity. I really enjoy the wish fulfillment that [personal profile] alias_sqbr mentioned too, and the fact that I can get both from the same game at once felt charmingly weird and fascinatign.

An elegy to the real-life Shinsengumi. It feels to me that the writers really love the history and admire the Shinsengumi's bravery (while not flinching away from the fact that yes, they were killers and torturers), and it tries very hard to extrapolate sympathetic motivations for the historical figures and to show the struggles they had to face. Even the fix-it endings that I've seen so far have an elegiac feeling to me, with the difficulties of life post-war (Okita still having tuberculosis, Saito's and Chizuru's rough life in exile as farmers, Chizuru and her love interest ending up in the demon village apart from all society in some routes)to the uncertainty of how long everyone's life will last as furies (which is also a really interesting take on vampires, in general, since it very much rejects the more common concept of vampires as immortal -- the furies are even more vulnerable than humans to the passing of time).

Something something mono no aware. I don't have the literary background to understand this fully, but Hakuoki made me meditate on how transient everything is-- our friends, our own ideas of ourselves, our society, but how it's still possible to find joy. And how fragile our societies and the worlds we build are and how change and loss are inevitable, and how to accept that with grace and try to figure out how to be good, while understanding that one person can only make so much of a difference. The characters in Hakuoki are living in a turbulent time (but then, maybe there's no such thing as a non-turbulent generation!), and that resonated with me a lot considering how much scary stuff there's happening in the world. I was playing Heisuke's route during the California wildfires this year, and the chaos and uncertainty in the game and the helplessness the characters feel against larger societal forces really resonated.

An example of really satisfying, bold writing. I expected "The Shinsengumi are vampires!" to be a lot more cracky than it is, but the allegories are just wonderful. And the way it's used to provide the necessary fixit to keep characters alive so you can romance them (without negating their deaths! <3) was brilliant. I also love how the demon plotline continues exploring the themes of war and change -- it's not just there to provide supernatural suspense. And how the otome format is used to add more resonance to all of it, by letting the player decide what happiness looks like in a time of chaos and creating tension between the expectation of a good end and the historical realities (which I gather from internet osmosis is not uncommon in otome, but it is new for me!)

I feel like there are some others I'm missing, too - and in general, that makes me really happy because there's so much here. <3

Date: 2019-11-05 07:36 pm (UTC)
scytale: (Default)
From: [personal profile] scytale
I started with Rurouni Kenshin and ended up in Hakuouki.

I did not know what Rurouni Kenshin is about, and now I'm intrigued!

I've been also thinking of it as something of a Buddhist parable, in which human warriors, furies and demons all try to figure out who is strongest and the answer is that no one is because the cycle of suffering is inescapable. In the end all the warriors of all kinds end up putting down their swords because what else can you do.

I can see that.

None of the routes I've seen so far have really presented much of a middle ground between "fade into obscurity", "die in battle", and "raise an army, murder everyone, rule" (every single villain in the routes I've played).

The game feels very ambivalent on honor, to me (and I think proving who is strongest is tied to that, especially for both Sannan and Kazama, who tie strength to worthiness). It feels like the game sometimes glamorizes honor, but at the same time, it doesn't exactly present good things happening because of the honor, either. The characters get a happy ending only when they back away from the idea of their honor, and for Kondou and Hijikata, the honor seems muddled by their ambition. And there was that bit with Itou, which I think was supposed to be read as horrifying.
Edited (hit enter too soon!) Date: 2019-11-05 07:41 pm (UTC)

Date: 2019-11-05 09:40 pm (UTC)
scytale: (Default)
From: [personal profile] scytale
I thought Saito, and in a very different way Souma, had very interesting arcs around honor and finding new meanings for it.

Hmm, I can see that. I was mostly thinking in terms of the warrior's honor, originally.

Oh, what did Kondou to do make him a terrible foster dad? I sped through that route really fast, so I think I forgot a lot of the backstory.

Date: 2019-11-06 07:04 pm (UTC)
scytale: (Default)
From: [personal profile] scytale
Yikes. :| That's a good thing to know and not something I would probably have found out on my own, thank you.

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